Texture

Publications

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Spoke-Darts for High-Dimensional Blue-Noise Sampling  2018.
ACM Transactions on Graphics

PDF Google Scholar Robotics Texture

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MPTC: Video Rendering for Virtual Screens using Compressed Textures  2017.
Interactive 3D Graphics and Games (I3D)

PDF Project YouTube Google Scholar Texture

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Compressed Coverage Masks for Path Rendering on Mobile GPUs  2016.
IEEE Transactions on Visualization and Computer Graphics, 2016

PDF Google Scholar Mobile GPU Texture Curved Surface

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VBTC: GPU-Friendly Variable Block Size Texture Encoding  2016.
Eurographics

PDF Google Scholar Texture Mobile GPU

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Compressed Coverage Masks for Path Rendering on Mobile GPUs  2015.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

PDF Google Scholar Texture Mobile GPU

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Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation  2014.
I3D Symposium on Interactive 3D Graphics and Games

PDF Google Scholar Texture

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SegTC: Fast Texture Compression using Image Segmentation  2014.
High Performance Graphics

PDF Project Google Scholar Texture Texture

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FasTC: Accelerated Fixed-Rate Texture Encoding  2013.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

PDF Project Google Scholar Texture Massive Models

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Continuous Model Synthesis  2008.
ACM Transactions on Graphics (Proc SIGGRAPH Asia)

PDF Project Video YouTube Google Scholar Geometric Texture

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Feature-guided Dynamic Texture Synthesis on Continuous Flows  2007.
Rendering Techniques (Proc Eurographics Symposium on Rendering)

PDF Project Video Google Scholar Texture

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Texturing Fluids  2007.
IEEE Transactions on Visualization and Computer Graphics (TVCG)

PDF Project Video Google Scholar Texture