Texture

Publications

(691) .
Spoke-Darts for High-Dimensional Blue-Noise Sampling  2018.
ACM Transactions on Graphics

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(644) .
MPTC: Video Rendering for Virtual Screens using Compressed Textures  2017.
Interactive 3D Graphics and Games (I3D)

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(615) .
Compressed Coverage Masks for Path Rendering on Mobile GPUs  2016.
IEEE Transactions on Visualization and Computer Graphics, 2016

PDF Google Scholar Mobile GPU Texture Curved Surface

(620) .
VBTC: GPU-Friendly Variable Block Size Texture Encoding  2016.
Eurographics

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(580) .
Compressed Coverage Masks for Path Rendering on Mobile GPUs  2015.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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(560) .
Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation  2014.
I3D Symposium on Interactive 3D Graphics and Games

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(572) .
SegTC: Fast Texture Compression using Image Segmentation  2014.
High Performance Graphics

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(542) .
FasTC: Accelerated Fixed-Rate Texture Encoding  2013.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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(396) .
Continuous Model Synthesis  2008.
ACM Transactions on Graphics (Proc SIGGRAPH Asia)

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(366) .
Feature-guided Dynamic Texture Synthesis on Continuous Flows  2007.
Rendering Techniques (Proc Eurographics Symposium on Rendering)

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(367) .
Texturing Fluids  2007.
IEEE Transactions on Visualization and Computer Graphics (TVCG)

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