Texture
Publications
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Mitchell, Scott A; Ebeida, Mohamed S; Awad, Muhammad A; Park, Chonhyon; Patney, Anjul; Rushdi, Ahmad A; Swiler, Laura P; Manocha, Dinesh; Wei, Li-Yi.
Spoke-Darts for High-Dimensional Blue-Noise Sampling 2018.
ACM Transactions on Graphics
Spoke-Darts for High-Dimensional Blue-Noise Sampling 2018.
ACM Transactions on Graphics
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Pratapa, Srihari.
TexNN: Fast Texture Encoding using Neural Networks 2018.
Computer Graphics Forum
TexNN: Fast Texture Encoding using Neural Networks 2018.
Computer Graphics Forum
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Pratapa, Srihari; Krajcevski, Pavel NULL; Manocha, Dinesh.
MPTC: Video Rendering for Virtual Screens using Compressed Textures 2017.
Interactive 3D Graphics and Games (I3D)
MPTC: Video Rendering for Virtual Screens using Compressed Textures 2017.
Interactive 3D Graphics and Games (I3D)
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Krajcevski, Pavel NULL; Manocha, Dinesh.
Compressed Coverage Masks for Path Rendering on Mobile GPUs 2016.
IEEE Transactions on Visualization and Computer Graphics, 2016
Compressed Coverage Masks for Path Rendering on Mobile GPUs 2016.
IEEE Transactions on Visualization and Computer Graphics, 2016
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Krajcevski, Pavel NULL; Golas, Abhinav; Ramani, Karthik; Shebanow, Michael C; Manocha, Dinesh.
VBTC: GPU-Friendly Variable Block Size Texture Encoding 2016.
Eurographics
VBTC: GPU-Friendly Variable Block Size Texture Encoding 2016.
Eurographics
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Krajcevski, Pavel NULL; Manocha, Dinesh.
Compressed Coverage Masks for Path Rendering on Mobile GPUs 2015.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Compressed Coverage Masks for Path Rendering on Mobile GPUs 2015.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Krajcevski, Pavel NULL; Manocha, Dinesh.
Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation 2014.
I3D Symposium on Interactive 3D Graphics and Games
Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation 2014.
I3D Symposium on Interactive 3D Graphics and Games
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Krajcevski, Pavel NULL; Manocha, Dinesh.
SegTC: Fast Texture Compression using Image Segmentation 2014.
High Performance Graphics
SegTC: Fast Texture Compression using Image Segmentation 2014.
High Performance Graphics
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Krajcevski, Pavel NULL; Lake, Adam; Manocha, Dinesh.
FasTC: Accelerated Fixed-Rate Texture Encoding 2013.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
FasTC: Accelerated Fixed-Rate Texture Encoding 2013.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Merrell, Paul; Manocha, Dinesh.
Continuous Model Synthesis 2008.
ACM Transactions on Graphics (Proc SIGGRAPH Asia)
Continuous Model Synthesis 2008.
ACM Transactions on Graphics (Proc SIGGRAPH Asia)
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Narain, Rahul; Kwatra, Vivek; Lee, Huai-Ping; Kim, Theodore W; Carlson, Mark; Lin, Ming C.
Feature-guided Dynamic Texture Synthesis on Continuous Flows 2007.
Rendering Techniques (Proc Eurographics Symposium on Rendering)
Feature-guided Dynamic Texture Synthesis on Continuous Flows 2007.
Rendering Techniques (Proc Eurographics Symposium on Rendering)
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Kwatra, Vivek; Adalsteinsson, David; Kim, Theodore W; Kwatra, Nipun; Carlson, Mark; Lin, Ming C.
Texturing Fluids 2007.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
Texturing Fluids 2007.
IEEE Transactions on Visualization and Computer Graphics (TVCG)