In recent years, there has been a renewed interest in sound rendering for interactive applications. Our group has been working on novel algorithms for sound synthesis, as well as geometric and numeric approaches for sound propagation.
Sound Synthesis
Publications
Optimizing Source Placement for Noise Minimization Using Hybrid Acoustic Simulation 2018.
Computer-Aided Design
Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments 2018.
IEEE Transactions on Visualization and Computer Graphics (Special Issue IEEE VR)
Reflection-Aware Sound Source Localization 2018.
IEEE International Conference on Robotics and Automation (ICRA)
ISNN: Impact Sound Neural Network for Audio-Visual Object Classification 2018.
European Conference on Computer Vision
PDF Project Video Google Scholar Sound Synthesis Computer Vision Object Localization
Dynamic Sound Field Synthesis for Speech and Music Optimization 2018.
ACM Multimedia
Noise Field Control using Active Sound Propagation and Optimization 2018.
International Workshop on Acoustic Signal Enhancement
MPARD: A High-Frequency Wave-Based Acoustic Solver for Very Large Compute Clusters 2017.
Applied Acoustics
Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes 2017.
IEEE Transactions on Visualization and Computer Graphics (ISMAR Presentation)
PDF Project Video Google Scholar Sound Synthesis 3D Reconstruction
Tracing Analytic Ray Curves for Light and Sound Propagation in Non-linear Media 2016.
IEEE Transactions on Visualization and Computer Graphics
SynCoPation: Interactive Synthesis-Coupled Sound Propagation 2016.
IEEE TVCG
Interactive Modal Sound Synthesis Using Generalized Proportional Damping 2016.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
PDF Project Google Scholar Machine Listening Sound Synthesis
Effcient Wave-Based Acoustic Material Design Optimization 2016.
Symposium on Solid & Physical Modeling
WAVE: Interactive Wave-based Sound Propagation for Virtual Environments 2015.
Proceedings of IEEE VR
A parallel time-domain wave simulator based on rectangular decomposition for distributed memory architectures 2015.
Applied Acoustics
Integrated Multimodal Interaction Using Normal Maps 2015.
Graphics Interface
PDF Project Video YouTube Google Scholar Sound Synthesis Haptics
Integrated Multimodal Interaction Using Texture Representations 2015.
Computers & Graphics doi:10.1016/j.cag.2015.10.010
PDF Project Video YouTube Google Scholar Sound Synthesis Haptics
Source and Listener Directivity for Interactive Wave-based Sound Propagation 2014.
IEEE VR 2014 (Special issue of IEEE TVCG)
High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation in Large Environments 2014.
Proc. of ACM SIGGRAPH 2014
Acoustic pulse propagation in an urban environment using a three-dimensional numerical simulation 2014.
The Journal of Acoustical Society of America
Efficient HRTF Computation using Adaptive Rectangular Decomposition 2014.
Proc. of AES Conference on Spatial Audio 2014
P-HRTF: Efficient Personalized HRTF Computation for High-Fidelity Spatial Sound 2014.
Proc. of ISMAR
Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation 2013.
ACM Transactions on Graphics
Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments 2013.
IEEE Virtual Reality (special issue of IEEE TVCG)
PDF Project Video Google Scholar Sound Synthesis Ray Tracing
Validation of adaptive rectangular decomposition for three-dimensional wave-based acoustic simulation in architectural models 2013.
International Congress on Acoustics
Real-time Reflections and Reverberation for Next-generation Interactive Sound Rendering with Acoustic Effects 2013.
Intel Software Visual Adrenaline
Wave-Ray Coupling for Interactive Sound Propagation in Large Complex Scenes 2013.
ACM Transactions on Graphics (Proc SIGGRAPH Asia)
Rendering environmental voice reverberation for large-scale distributed virtual worlds 2013.
Technical Report
Interactive Sound Propagation Using Compact Acoustic Transfer Operators 2012.
ACM Transactions on Graphics
Tabletop Ensemble: Touch-enabled Virtual Percussion Instruments 2012.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
PDF Project Video YouTube Google Scholar Sound Synthesis HCI
Designing Virtual Instruments with Touch-enabled Interfaces 2012.
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), Case Study
Guided Multiview Ray Tracing for Fast Auralization 2012.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
Example-guided Physically Based Modal Sound Synthesis 2012.
ACM Transactions on Graphics
A real-time sound propagation system for noise prediction in outdoor spaces 2012.
INTER-NOISE and NOISE-CON Congress and Conference Proceedings
Efficient Finite-Edge Diffraction using Conservative From-Region Visibility 2012.
Applied Acoustics
PDF Project Video Google Scholar Sound Synthesis Hidden Surface
Direct-to-indirect Acoustic Radiance Transfer 2011.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
GSound: Interactive Sound Propagation for Games 2011.
AES International Conference on Audio for Games, no. P2-6
Efficient Geometric Sound Propagation Using Visibility Culling 2011.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
An Efficient GPU-based Time Domain Solver for the Acoustic Wave Equation 2011.
Applied Acoustics
Sounding Liquids: Automatic Sound Synthesis from Fluid Simulation 2010.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
PDF Project Video YouTube Google Scholar Sound Synthesis Animation
Precomputed Wave Simulation for Real-time Sound Propagation of Dynamic Sources in Complex Scenes 2010.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
Interactive Geometric Sound Propagation and Rendering 2010.
Intel Software Network
Synthesizing Contact Sounds Between Textured Models 2010.
IEEE Virtual Reality (VR)
i-Sound: Interactive GPU-based Sound Auralization in Dynamic Scenes 2010.
Fast Geometric Sound Propagation with Finite Edge Diffraction 2010.
Fast and Accurate Geometric Sound Propagation Using Visibility Computations 2010.
International Symposium on Room Acoustics (ISRA)
Use of GPUs in Room Acoustic Modeling and Auralization 2010.
International Symposium on Room Acoustics (ISRA)
Interactive Physically-based Sound Simulation 2010.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
FastV: From-point Visibility Culling on Complex Models 2009.
Eurographics Symposium on Rendering (EGSR)
PDF Project Video YouTube Google Scholar Sound Synthesis Hidden Surface Ray Tracing
Fast Edge-diffraction for Sound Propagation in Complex Virtual Environments 2009.
EAA Auralization Symposium
RESound: Interactive Sound Rendering for Dynamic Virtual Environments 2009.
ACM Multimedia (MM)
Accelerated Wave-based Acoustics Simulation 2008.
ACM Symposium on Solid and Physical Modeling (SPM)
AD-FRUSTA: Adaptive Frustum Tracing for Interactive Sound Propagation 2008.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
PDF Project YouTube Google Scholar Sound Synthesis Ray Tracing
Interactive Sound Propagation in Dynamic Scenes Using Frustum Tracing 2007.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
Real-time sound synthesis and propagation for games 2007.
Communications of the ACM (CACM)
Project Google Scholar Ray Tracing Animation Sound Synthesis