Simplification
Publications
Efficient Boundary Extraction of BSP Solids Based on Clipping Operations 2012.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
Fast BVH Construction on GPUs 2008.
PDF Project Video YouTube Google Scholar GPGPU Ray Tracing Simplification
Homotopy-preserving Medial Axis Simplification 2006.
International Journal of Computational Geometry and Applications (IJCGA)
Quick VDR: Out-of-core View-dependent Rendering of Gigantic Models 2005.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
Cache-oblivious Mesh Layouts 2005.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
PDF Project Google Scholar Massive Models Collision Detection GPGPU Simplification
Dynamic Simplification and Visualization of Large Maps 2005.
International Journal of Geographical Information Science
Quick-VDR: Interactive View-Dependent Rendering of Massive Models 2004.
IEEE Visualization (VIS)
PDF Project Google Scholar Massive Models Simplification Hidden Surface GPGPU
Rendering Acceleration using Incremental Textured Depth Meshes 2003.
ACM SIGGRAPH
Interactive View-dependent Rendering with Conservative Occlusion Culling in Complex Environments 2003.
IEEE Visualization (VIS)
PDF Project Google Scholar GPGPU Simplification Hidden Surface
HLODs for Fast Display of Large Static and Dynamic Environments 2001.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
Successive Mappings: An Approach to Polygon Mesh Simplification with Guaranteed Error Bounds 2001.
International Journal of Computational Geometry and Applications (IJCGA)
Simplifying Spline Models 1999.
Computational Geometry: Theory and Applications
MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration 1999.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
PDF Google Scholar Massive Models Hidden Surface Simplification
A Unified Approach for Simplifying Polygonal and Spline Models 1998.
IEEE Visualization (VIS)
Appearance-Preserving Simplification 1998.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
Simplifying Polygonal Models Using Successive Mappings 1997.
IEEE Visualization (VIS)
Simplification Envelopes 1996.
ACM SIGGRAPH