Mobile GPU

Publications

(615) .
Compressed Coverage Masks for Path Rendering on Mobile GPUs  2016.
IEEE Transactions on Visualization and Computer Graphics, 2016

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(620) .
VBTC: GPU-Friendly Variable Block Size Texture Encoding  2016.
Eurographics

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(580) .
Compressed Coverage Masks for Path Rendering on Mobile GPUs  2015.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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