Massive Models
Publications
FasTC: Accelerated Fixed-Rate Texture Encoding 2013.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Interactive Ray Tracing of Massive and Deformable Models 2010.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
Fast Hard and Soft Shadow Generation on Complex Models Using Selective Ray Tracing 2009.
PDF Project Video Google Scholar Ray Tracing GPGPU Shadow Rendering Massive Models
Logarithmic Perspective Shadow Maps 2008.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
PDF Project Video Google Scholar Shadow Rendering Hidden Surface Massive Models
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models 2008.
Eurographics Symposium on Rendering (EGSR)
PDF Project Video YouTube Google Scholar Ray Tracing Massive Models
Interactive Virtual Hair Salon 2007.
Presence: Teleoperators and Virtual Environments
Project Video Google Scholar Animation Massive Models Collision Detection
Practical Logarithmic Rasterization for Low Error Shadow Maps 2007.
Graphics Hardware
PDF Project Google Scholar Massive Models Curved Surface Hidden Surface
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing 2007.
IEEE/Eurographics Symposium on Interactive Ray Tracing
Real-time Interaction with Complex Models 2007.
IEEE Computer Graphics and Applications (CG&A)
R-LODs: Fast LOD-based Ray Tracing of Massive Models 2006.
Pacific Graphics
A Simulation-based VR System for Interactive Hairstyling 2006.
IEEE Virtual Reality (VR)
PDF Project Video Google Scholar Collision Detection Animation Massive Models
Warping and Partitioning for Low Error Shadow Maps 2006.
Eurographics Symposium on Rendering (EGSR)
Cache-efficient Layouts of Bounding Volume Hierarchies 2006.
Eurographics
PDF Project Google Scholar Collision Detection Massive Models
Cache-oblivious Mesh Layouts 2005.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
PDF Project Google Scholar Massive Models Collision Detection GPGPU Simplification
Dynamic Simplification and Visualization of Large Maps 2005.
International Journal of Geographical Information Science
CC Shadow Volumes 2004.
Eurographics Symposium on Rendering (EGSR)
PDF Project Video Google Scholar Massive Models Hidden Surface
Efficient Visibility-based Algorithms for Interactive Walkthrough, Shadow Generation, and Collision Detection. 2004.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
PDF Google Scholar Massive Models Ray Tracing Collision Detection
Quick-VDR: Interactive View-Dependent Rendering of Massive Models 2004.
IEEE Visualization (VIS)
PDF Project Google Scholar Massive Models Simplification Hidden Surface GPGPU
Accelerating Line of Sight Computation Using Graphics Processing Units 2004.
Army Science Conference
PDF Project Google Scholar Hidden Surface GPGPU Massive Models
Simulating and Rendering Wet Hair 2004.
ACM SIGGRAPH Sketches and Applications
PDF Project Video Google Scholar Collision Detection Animation Massive Models
Interactive Shadow Generation in Complex Environments 2003.
ACM SIGGRAPH
PDF Project Google Scholar GPGPU Hidden Surface Massive Models
Rendering Acceleration using Incremental Textured Depth Meshes 2003.
ACM SIGGRAPH
Adaptive Grouping and Subdivision for Simulating Hair Dynamics. 2003.
Pacific Graphics
PDF Project Google Scholar Animation Collision Detection Massive Models
Modeling Hair Using Level-of-detail Representations 2003.
International Conference on Computer Animation and Social Agents (CASA)
PDF Project Google Scholar Animation Massive Models Collision Detection
GigaWalk: Interactive Walkthrough of Complex Environments 2002.
Eurographics Workshop on Rendering (EGWR)
Out-of-Core Rendering of Massive Geometric Environments 2002.
IEEE Visualization (VIS)
Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs . 2002.
IEEE Workshop on Commodity Based Visualization Clusters
PDF Project Google Scholar GPGPU Massive Models Hidden Surface
Spatially Encoded Image-space Simplifications for Interactive Walkthrough 2002.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
Simplified Representations for Modeling Hair 2002.
PDF Project Google Scholar Animation Collision Detection Massive Models Geometric
Successive Mappings: An Approach to Polygon Mesh Simplification with Guaranteed Error Bounds 2001.
International Journal of Computational Geometry and Applications (IJCGA)
A Video Based Rendering Acceleration Algorithm for Interactive Walkthroughs 2000.
ACM Multimedia (MM)
Hierarchical Levels of Detail to Accelerate the Rendering of Large Static and Dynamic Polygonal Environments 2000.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
GAPS: General and Automatic Polygonal Simplification 1999.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration 1999.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
PDF Google Scholar Massive Models Hidden Surface Simplification
Appearance-preserving Simplification of Polygonal Models 1998.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
Effective Occlusion Culling for the Interactive Display of Arbitrary Models 1998.
Ph.D. Dissertation, University of North Carolina at Chapel Hill
Fast Backface Culling Using Normal Masks 1997.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
Accelerated Walkthrough of Large Spline Models 1997.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
Hierarchical Visibility Culling for Spline Models 1996.
Graphics Interface
Interactive Rendering of Parametric Spline Surfaces 1996.
Ph.D. Dissertation, University of North Carolina at Chapel Hill