Massive Models

Publications

(542) .
FasTC: Accelerated Fixed-Rate Texture Encoding  2013.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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(490) .
Interactive Ray Tracing of Massive and Deformable Models  2010.
Ph.D. Dissertation, University of North Carolina at Chapel Hill

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(357) .
Logarithmic Perspective Shadow Maps  2008.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)

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(377) .
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models  2008.
Eurographics Symposium on Rendering (EGSR)

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(312) .
Interactive Virtual Hair Salon  2007.
Presence: Teleoperators and Virtual Environments

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(356) .
Practical Logarithmic Rasterization for Low Error Shadow Maps  2007.
Graphics Hardware

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(365) .
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing  2007.
IEEE/Eurographics Symposium on Interactive Ray Tracing

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(381) .
Real-time Interaction with Complex Models  2007.
IEEE Computer Graphics and Applications (CG&A)

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(311) .
R-LODs: Fast LOD-based Ray Tracing of Massive Models  2006.
Pacific Graphics

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(319) .
Warping and Partitioning for Low Error Shadow Maps  2006.
Eurographics Symposium on Rendering (EGSR)

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(269) .
Cache-oblivious Mesh Layouts  2005.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)

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(320) .
Subdivided Shadow Maps  2005.

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(335) .
Dynamic Simplification and Visualization of Large Maps  2005.
International Journal of Geographical Information Science

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(219) .
CC Shadow Volumes  2004.
Eurographics Symposium on Rendering (EGSR)

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(299) .
Accelerating Line of Sight Computation Using Graphics Processing Units  2004.
Army Science Conference

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(314) .
Simulating and Rendering Wet Hair  2004.
ACM SIGGRAPH Sketches and Applications

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(15) .
Interactive Shadow Generation in Complex Environments  2003.
ACM SIGGRAPH

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(91) .
Modeling Hair Using Level-of-detail Representations  2003.
International Conference on Computer Animation and Social Agents (CASA)

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(148) .
GigaWalk: Interactive Walkthrough of Complex Environments  2002.
Eurographics Workshop on Rendering (EGWR)

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(249) .
Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs .  2002.
IEEE Workshop on Commodity Based Visualization Clusters

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(256) .
Spatially Encoded Image-space Simplifications for Interactive Walkthrough  2002.
Ph.D. Dissertation, University of North Carolina at Chapel Hill

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(183) .
Successive Mappings: An Approach to Polygon Mesh Simplification with Guaranteed Error Bounds  2001.
International Journal of Computational Geometry and Applications (IJCGA)

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(227) .
A Video Based Rendering Acceleration Algorithm for Interactive Walkthroughs  2000.
ACM Multimedia (MM)

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(147) .
GAPS: General and Automatic Polygonal Simplification  1999.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)

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(410) .
MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration  1999.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)

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(264) .
Appearance-preserving Simplification of Polygonal Models  1998.
Ph.D. Dissertation, University of North Carolina at Chapel Hill

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(265) .
Effective Occlusion Culling for the Interactive Display of Arbitrary Models  1998.
Ph.D. Dissertation, University of North Carolina at Chapel Hill

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(112) .
Accelerated Walkthrough of Large Spline Models  1997.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)

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(244) .
Fast Backface Culling Using Normal Masks  1997.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)

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(267) .
Interactive Rendering of Parametric Spline Surfaces  1996.
Ph.D. Dissertation, University of North Carolina at Chapel Hill

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