Hidden Surface
Publications
Efficient Finite-Edge Diffraction using Conservative From-Region Visibility 2012.
Applied Acoustics
PDF Project Video Google Scholar Sound Synthesis Hidden Surface
Fast and Accurate Geometric Sound Propagation Using Visibility Computations 2010.
International Symposium on Room Acoustics (ISRA)
FastV: From-point Visibility Culling on Complex Models 2009.
Eurographics Symposium on Rendering (EGSR)
PDF Project Video YouTube Google Scholar Sound Synthesis Hidden Surface Ray Tracing
Logarithmic Perspective Shadow Maps 2008.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
PDF Project Video Google Scholar Shadow Rendering Hidden Surface Massive Models
Accelerating Line-of-sight Computations in Large OneSAF Terrains with Dynamic Events 2008.
Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC)
Practical Logarithmic Rasterization for Low Error Shadow Maps 2007.
Graphics Hardware
PDF Project Google Scholar Massive Models Curved Surface Hidden Surface
Efficient Collision Detection Among Deformable Objects Using Graphics Processors 2006.
Presence: Teleoperators and Virtual Environments
Project Google Scholar Collision Detection GPGPU Hidden Surface
Warping and Partitioning for Low Error Shadow Maps 2006.
Eurographics Symposium on Rendering (EGSR)
Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors 2005.
ACM SIGMOD
Interactive Visibility Ordering and Transparency Computations Among Geometric Primitives in Complex Environments 2005.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition 2005.
ACM SIGGRAPH
PDF Project Google Scholar Collision Detection GPGPU Hidden Surface
QUICK-CULLIDE: Efficient Inter- and Intra-object Collision Culling Using Graphics Hardware 2005.
IEEE Virtual Reality (VR)
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Fast Computation of Database Operations Using Graphics Processors 2004.
ACM SIGMOD
CC Shadow Volumes 2004.
Eurographics Symposium on Rendering (EGSR)
PDF Project Video Google Scholar Massive Models Hidden Surface
Quick-VDR: Interactive View-Dependent Rendering of Massive Models 2004.
IEEE Visualization (VIS)
PDF Project Google Scholar Massive Models Simplification Hidden Surface GPGPU
Accelerating Line of Sight Computation Using Graphics Processing Units 2004.
Army Science Conference
PDF Project Google Scholar Hidden Surface GPGPU Massive Models
Vis-Sort: Fast Visibility Ordering of 3-D Geometric Primitives 2004.
PDF Project Google Scholar Collision Detection GPGPU Hidden Surface
Fast and Reliable Collision Culling using Graphics Processors 2004.
ACM Symposium on Virtual Reality Software and Technology (VRST)
PDF Project Google Scholar GPGPU Collision Detection Hidden Surface
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware 2003.
ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware (EGGH)
PDF Project Google Scholar Hidden Surface Collision Detection
Interactive Shadow Generation in Complex Environments 2003.
ACM SIGGRAPH
PDF Project Google Scholar GPGPU Hidden Surface Massive Models
Interactive View-dependent Rendering with Conservative Occlusion Culling in Complex Environments 2003.
IEEE Visualization (VIS)
PDF Project Google Scholar GPGPU Simplification Hidden Surface
Interactive Visibility Culling for Complex Environments using Occlusion-Switches 2003.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
GigaWalk: Interactive Walkthrough of Complex Environments 2002.
Eurographics Workshop on Rendering (EGWR)
Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs . 2002.
IEEE Workshop on Commodity Based Visualization Clusters
PDF Project Google Scholar GPGPU Massive Models Hidden Surface
Fast and Simple Occlusion Culling Using Hardware-Based Depth Queries 2002.
MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration 1999.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
PDF Google Scholar Massive Models Hidden Surface Simplification
Visibility Culling Using Hierarchical Occlusion Maps 1997.
ACM SIGGRAPH
Accelerated Occlusion Culling Using Shadow Frusta 1997.
ACM Symposium on Computational Geometry (SCG)
Hierarchical Back-face Computation 1996.
Eurographics Workshop on Rendering (EGWR)
Hierarchical Visibility Culling for Spline Models 1996.
Graphics Interface