Hidden Surface

Publications

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Fast and Accurate Geometric Sound Propagation Using Visibility Computations  2010.
International Symposium on Room Acoustics (ISRA)

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FastV: From-point Visibility Culling on Complex Models  2009.
Eurographics Symposium on Rendering (EGSR)

PDF Project Video YouTube Google Scholar Sound Synthesis Hidden Surface Ray Tracing

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Logarithmic Perspective Shadow Maps  2008.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)

PDF Project Video Google Scholar Shadow Rendering Hidden Surface Massive Models

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Accelerating Line-of-sight Computations in Large OneSAF Terrains with Dynamic Events  2008.
Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC)

PDF Project Google Scholar Ray Tracing Hidden Surface

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Practical Logarithmic Rasterization for Low Error Shadow Maps  2007.
Graphics Hardware

PDF Project Google Scholar Massive Models Curved Surface Hidden Surface

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Efficient Collision Detection Among Deformable Objects Using Graphics Processors  2006.
Presence: Teleoperators and Virtual Environments

Project Google Scholar Collision Detection GPGPU Hidden Surface

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Warping and Partitioning for Low Error Shadow Maps  2006.
Eurographics Symposium on Rendering (EGSR)

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Interactive Visibility Ordering and Transparency Computations Among Geometric Primitives in Complex Environments  2005.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)

PDF Google Scholar GPGPU Collision Detection Hidden Surface

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Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition  2005.
ACM SIGGRAPH

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Subdivided Shadow Maps  2005.

PDF Project Google Scholar Massive Models Hidden Surface

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Fast Computation of Database Operations Using Graphics Processors  2004.
ACM SIGMOD

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CC Shadow Volumes  2004.
Eurographics Symposium on Rendering (EGSR)

PDF Project Video Google Scholar Massive Models Hidden Surface

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Accelerating Line of Sight Computation Using Graphics Processing Units  2004.
Army Science Conference

PDF Project Google Scholar Hidden Surface GPGPU Massive Models

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Fast and Reliable Collision Culling using Graphics Processors  2004.
ACM Symposium on Virtual Reality Software and Technology (VRST)

PDF Project Google Scholar GPGPU Collision Detection Hidden Surface

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CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware  2003.
ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware (EGGH)

PDF Project Google Scholar Hidden Surface Collision Detection

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Interactive Shadow Generation in Complex Environments  2003.
ACM SIGGRAPH

PDF Project Google Scholar GPGPU Hidden Surface Massive Models

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Interactive Visibility Culling for Complex Environments using Occlusion-Switches  2003.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)

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GigaWalk: Interactive Walkthrough of Complex Environments  2002.
Eurographics Workshop on Rendering (EGWR)

PDF Project Google Scholar Hidden Surface Massive Models

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Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs .  2002.
IEEE Workshop on Commodity Based Visualization Clusters

PDF Project Google Scholar GPGPU Massive Models Hidden Surface

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Fast and Simple Occlusion Culling Using Hardware-Based Depth Queries  2002.

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MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration  1999.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)

PDF Google Scholar Massive Models Hidden Surface Simplification

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Visibility Culling Using Hierarchical Occlusion Maps  1997.
ACM SIGGRAPH

Google Scholar Hidden Surface

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Accelerated Occlusion Culling Using Shadow Frusta  1997.
ACM Symposium on Computational Geometry (SCG)

ColorPlates Google Scholar Hidden Surface

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Hierarchical Back-face Computation  1996.
Eurographics Workshop on Rendering (EGWR)

PDF Google Scholar Hidden Surface