GPGPU

Today’s graphics hardware and many-core co-processors are advancing at a much faster pace then standard microprocessors. The GAMMA research group has been working since 1998 on using the computational power of GPUs and other many-core processors for different applications.

Publications

(614) .
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation  2016.
Computer Graphics Forum, (Proceedings of Eurographics 2016)

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(546) .
Real-time Optimization-based Planning in Dynamic Environments using GPUs  2013.
IEEE International Conference on Robotics and Automation (ICRA)

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(517) .
Bi-level Locality Sensitive Hashing for K-nearest Neighbor Computation  2012.
IEEE International Conference on Data Engineering (ICDE)

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(522) .
GPU Accelerated Convex Hull Computation  2012.
Computers and Graphics (Proc Shape Modeling International)

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(535) .
GPU-based Offset Surface Computation Using Point Samples  2012.
ACM Solid and Physical Modeling

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(462) .
Memory-scalable GPU Spatial Hierarchy Construction  2011.
IEEE Transactions on Visualization and Computer Graphics (TVCG)

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(483) .
GPU-based Parallel Collision Detection for Real-time Motion Planning  2011.
Algorithmic Foundations of Robotics IX: Selected Contributions of the Ninth International Workshop on the Algorithmic Foundations of Robotics (WAFR), Springer Tracts in Advanced Robotics (STAR)

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(486) .
Collision-streams: Fast GPU-based Collision Detection for Deformable Models  2011.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)

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(502) .
Fast GPU-based Locality Sensitive Hashing for K-nearest Neighbor Computation  2011.
ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems (GIS)

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(507) .
An Efficient GPU-based Time Domain Solver for the Acoustic Wave Equation  2011.
Applied Acoustics

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(423) .
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries  2010.
Computer Graphics Forum (Proc Eurographics)

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(461) .
g-Planner: Real-time Motion Planning and Global Navigation Using GPUs  2010.
AAAI Conference on Artificial Intelligence (AAAI)

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(470) .
Efficient Nearest-neighbor Computation for GPU-based Motion Planning  2010.
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)

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(480) .
Use of GPUs in Room Acoustic Modeling and Auralization  2010.
International Symposium on Room Acoustics (ISRA)

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(395) .
Fast BVH construction on GPUs  2009.
Eurographics

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(411) .
ClearPath: Highly Parallel Collision Avoidance for Multi-agent Simulation  2009.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)

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(422) .
Work Distribution Methods on GPUs  2009.

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(391) .
Fast BVH Construction on GPUs  2008.

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(302) .
Interactive Continuous Collision Detection Using Swept Volume for Avatars  2007.
Presence: Teleoperators and Virtual Environments

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(342) .
Surface Distace Maps  2007.
Graphics Interface

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(347) .
Cache-efficient Numerical Algorithms Using Graphics Hardware  2007.
Parallel Computing

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(354) .
Haptic Rendering of High-resolution Deformable Objects  2007.
International Conference on Human-Computer Interaction

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(355) .
Accelerated Proximity Queries for Haptic Rendering of Deformable Models  2007.
World Haptics Conference

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(291) .
Efficient Collision Detection Among Deformable Objects Using Graphics Processors  2006.
Presence: Teleoperators and Virtual Environments

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(296) .
Interactive 3D Distance Field Computation Using Linear Factorization  2006.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)

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(306) .
Fast Proximity Computation Among Deformable Models Using Discrete Voronoi Diagrams  2006.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)

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(308) .
Surface Distance Maps  2006.

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(321) .
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures  2006.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)

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(322) .
An Efficient Memory Model for Scientific Algorithms on Graphics Processors  2006.
ACM/IEEE Conference on Supercomputing (SC)

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(323) .
GPUTeraSort: High Performance Graphics Coprocessor Sorting for Large Database Management  2006.
ACM SIGMOD

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(324) .
Fast Continuous Collision Detection Among Deformable Models Using Graphics Processors  2006.
Eurographics Symposium on Virtual Environments (EGVE)

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(2) .
Interactive Visibility Ordering and Transparency Computations Among Geometric Primitives in Complex Environments  2005.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)

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(205) .
Fast Continous Collision Detection for Articulated Models  2005.
Journal of Computing and Information Science in Engineering (JCISE)

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(269) .
Cache-oblivious Mesh Layouts  2005.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)

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(272) .
Efficient Relational Database Management on Graphics Processors  2005.
ACM Workshop on Data Management on New Hardware (Invited Paper)

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(273) .
Multi-resolution Collision Handling Among Cloth-like Objects  2005.
International Conference on Computer Animation and Social Agents (CASA)

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(274) .
LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware  2005.
ACM/IEEE Conference on Supercomputing (SC)

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(275) .
Fast and Reliable Collision Culling Using Graphics Hardware  2005.
IEEE Transactions on Visualization and Computer Graphics (TVCG)

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(290) .
Interactive Computation of Discrete Generalized Voronoi Diagrams Using Range Culling  2005.
International Symposium on Voronoi Diagrams in Science and Engineering

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(292) .
A Survey on General Purpose Computation on Graphics Hardware  2005.
Eurographics

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(293) .
Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition  2005.
ACM SIGGRAPH

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(325) .
Efficient Collision Culling among Deformable Objects Using Graphics Processors  2005.
Presence: Teleoperators and Virtual Environments

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(326) .
General Purpose Computations Using Graphics Processors  2005.
Workshop on High Performance Embedded Computing (HPEC)

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(327) .
A Cache-efficient Sorting Algorithm for Database and Data Mining Computations using Graphics Processors  2005.

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(10) .
Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement  2004.
Algorithmic Foundations of Robotics V: Selected Contributions of the Fifth International Workshop on the Algorithmic Foundations of Robotics (WAFR), Springer Tracts in Advanced Robotics (STAR)

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(11) .
Constraint-based Motion Planning Using Voronoi Diagrams  2004.
Algorithmic Foundations of Robotics V: Selected Contributions of the Fifth International Workshop on the Algorithmic Foundations of Robotics (WAFR), Springer Tracts in Advanced Robotics (STAR)

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(18) .
Fast Computation of Database Operations Using Graphics Processors  2004.
ACM SIGMOD

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(20) .
A Viscous Paint Model for Interactive Applications  2004.
International Conference on Computer Animation and Social Agents (CASA)

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(21) .
IMPaSTo: A Realistic, Interactive Model for Paint  2004.
International Symposium on Non-Photorealistic Animation and Rendering

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(299) .
Accelerating Line of Sight Computation Using Graphics Processing Units  2004.
Army Science Conference

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(4) .
Fast and Reliable Collision Culling using Graphics Processors  2004.
ACM Symposium on Virtual Reality Software and Technology (VRST)

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(83) .
Haptic Display of Interaction between Textured Models  2004.
IEEE Visualization (VIS)

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(134) .
Efficient Computation of a Simplified Medial Axis  2003.
ACM Symposium on Solid Modeling and Applications (SMA)

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(14) .
Fast Swept Volume Approximation of Complex Polyhedral Models  2003.
ACM Symposium on Solid Modeling and Applications (SMA)

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(15) .
Interactive Shadow Generation in Complex Environments  2003.
ACM SIGGRAPH

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(25) .
Visual Simulation of Ice Crystal Growth  2003.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)

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(12) .
Closest Point Query Among the Union of Convex Polytopes Using Rasterization Hardware  2002.
Journal of Graphics Tools (JGT)

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(249) .
Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs .  2002.
IEEE Workshop on Commodity Based Visualization Clusters

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(8) .
Fast and Simple Geometric Proximity Queries Using Graphics Hardware  2001.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)

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(9) .
A Voronoi-based Hybrid Motion Planner  2001.
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)

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(6) .
Randomized Path Planning for a Rigid Body Based on Hardware Accelerated Voronoi Sampling  2000.
Workshop on the Algorithmic Foundations of Robotics (WAFR)

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(7) .
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams  2000.
IEEE International Conference on Robotics and Automation (ICRA)

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(242) .
Efficient and Reliable Computation with Algebraic Numbers for Geometric Algorithms  1998.

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