Today’s graphics hardware and many-core co-processors are advancing at a much faster pace then standard microprocessors. The GAMMA research group has been working since 1998 on using the computational power of GPUs and other many-core processors for different applications.
GPGPU
Publications
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation 2016.
Computer Graphics Forum, (Proceedings of Eurographics 2016)
PDF Project Video Google Scholar GPGPU Collision Detection Geometric
Efficient Configuration Space Construction and Optimization for Motion Planning 2015.
Engineering
Project Google Scholar Robotics Collision Detection Collision Avoidance GPGPU
Real-time Optimization-based Planning in Dynamic Environments using GPUs 2013.
IEEE International Conference on Robotics and Automation (ICRA)
GPU-based Parallel Collision Detection for Fast Motion Planning 2012.
International Journal of Robotics Research (IJRR)
PDF Project Google Scholar GPGPU Collision Detection Robotics
Bi-level Locality Sensitive Hashing for K-nearest Neighbor Computation 2012.
IEEE International Conference on Data Engineering (ICDE)
GPU Accelerated Convex Hull Computation 2012.
Computers and Graphics (Proc Shape Modeling International)
GPU-based Offset Surface Computation Using Point Samples 2012.
ACM Solid and Physical Modeling
Memory-scalable GPU Spatial Hierarchy Construction 2011.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
GPU-based Parallel Collision Detection for Real-time Motion Planning 2011.
Algorithmic Foundations of Robotics IX: Selected Contributions of the Ninth International Workshop on the Algorithmic Foundations of Robotics (WAFR), Springer Tracts in Advanced Robotics (STAR)
PDF Project Google Scholar GPGPU Robotics Collision Detection
Collision-streams: Fast GPU-based Collision Detection for Deformable Models 2011.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
Fast GPU-based Locality Sensitive Hashing for K-nearest Neighbor Computation 2011.
ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems (GIS)
An Efficient GPU-based Time Domain Solver for the Acoustic Wave Equation 2011.
Applied Acoustics
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries 2010.
Computer Graphics Forum (Proc Eurographics)
g-Planner: Real-time Motion Planning and Global Navigation Using GPUs 2010.
AAAI Conference on Artificial Intelligence (AAAI)
Efficient Nearest-neighbor Computation for GPU-based Motion Planning 2010.
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Use of GPUs in Room Acoustic Modeling and Auralization 2010.
International Symposium on Room Acoustics (ISRA)
Fast BVH construction on GPUs 2009.
Eurographics
ClearPath: Highly Parallel Collision Avoidance for Multi-agent Simulation 2009.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
PDF Project Video YouTube Google Scholar Robotics GPGPU Crowd Simulation
Fast Hard and Soft Shadow Generation on Complex Models Using Selective Ray Tracing 2009.
PDF Project Video Google Scholar Ray Tracing GPGPU Shadow Rendering Massive Models
Fast Hierarchy Operations on GPU Architectures 2009.
Fast BVH Construction on GPUs 2008.
PDF Project Video YouTube Google Scholar GPGPU Ray Tracing Simplification
Interactive Continuous Collision Detection Using Swept Volume for Avatars 2007.
Presence: Teleoperators and Virtual Environments
Real-time Path Planning for Virtual Agents in Dynamic Environments 2007.
IEEE Virtual Reality (VR)
PDF Project Video Google Scholar Crowd Simulation Animation Collision Detection GPGPU Geometric
Surface Distace Maps 2007.
Graphics Interface
PDF Project Video Google Scholar Collision Detection GPGPU Robotics Geometric
Cache-efficient Numerical Algorithms Using Graphics Hardware 2007.
Parallel Computing
Haptic Rendering of High-resolution Deformable Objects 2007.
International Conference on Human-Computer Interaction
Accelerated Proximity Queries for Haptic Rendering of Deformable Models 2007.
World Haptics Conference
PDF Project Video Google Scholar Collision Detection GPGPU Haptics Animation
Efficient Collision Detection Among Deformable Objects Using Graphics Processors 2006.
Presence: Teleoperators and Virtual Environments
Project Google Scholar Collision Detection GPGPU Hidden Surface
Interactive 3D Distance Field Computation Using Linear Factorization 2006.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
PDF Project Google Scholar Geometric GPGPU Collision Detection
Fast Proximity Computation Among Deformable Models Using Discrete Voronoi Diagrams 2006.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
PDF Project Video Google Scholar Collision Detection GPGPU Geometric
Surface Distance Maps 2006.
PDF Project Google Scholar Geometric Collision Detection GPGPU
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures 2006.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
An Efficient Memory Model for Scientific Algorithms on Graphics Processors 2006.
ACM/IEEE Conference on Supercomputing (SC)
GPUTeraSort: High Performance Graphics Coprocessor Sorting for Large Database Management 2006.
ACM SIGMOD
Fast Continuous Collision Detection Among Deformable Models Using Graphics Processors 2006.
Eurographics Symposium on Virtual Environments (EGVE)
Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors 2005.
ACM SIGMOD
Fast Continous Collision Detection for Articulated Models 2005.
Journal of Computing and Information Science in Engineering (JCISE)
Cache-oblivious Mesh Layouts 2005.
ACM Transactions on Graphics (Proc ACM SIGGRAPH)
PDF Project Google Scholar Massive Models Collision Detection GPGPU Simplification
Efficient Relational Database Management on Graphics Processors 2005.
ACM Workshop on Data Management on New Hardware (Invited Paper)
Multi-resolution Collision Handling Among Cloth-like Objects 2005.
International Conference on Computer Animation and Social Agents (CASA)
LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware 2005.
ACM/IEEE Conference on Supercomputing (SC)
Fast and Reliable Collision Culling Using Graphics Hardware 2005.
IEEE Transactions on Visualization and Computer Graphics (TVCG)
Interactive Computation of Discrete Generalized Voronoi Diagrams Using Range Culling 2005.
International Symposium on Voronoi Diagrams in Science and Engineering
Interactive Visibility Ordering and Transparency Computations Among Geometric Primitives in Complex Environments 2005.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
A Survey on General Purpose Computation on Graphics Hardware 2005.
Eurographics
Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition 2005.
ACM SIGGRAPH
PDF Project Google Scholar Collision Detection GPGPU Hidden Surface
Efficient Collision Culling among Deformable Objects Using Graphics Processors 2005.
Presence: Teleoperators and Virtual Environments
General Purpose Computations Using Graphics Processors 2005.
Workshop on High Performance Embedded Computing (HPEC)
A Cache-efficient Sorting Algorithm for Database and Data Mining Computations using Graphics Processors 2005.
QUICK-CULLIDE: Efficient Inter- and Intra-object Collision Culling Using Graphics Hardware 2005.
IEEE Virtual Reality (VR)
PDF Project Video Google Scholar GPGPU Collision Detection Hidden Surface
Constraint-based Motion Planning Using Voronoi Diagrams 2004.
Algorithmic Foundations of Robotics V: Selected Contributions of the Fifth International Workshop on the Algorithmic Foundations of Robotics (WAFR), Springer Tracts in Advanced Robotics (STAR)
Fast Computation of Database Operations Using Graphics Processors 2004.
ACM SIGMOD
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware 2004.
Eurographics
A Viscous Paint Model for Interactive Applications 2004.
International Conference on Computer Animation and Social Agents (CASA)
IMPaSTo: A Realistic, Interactive Model for Paint 2004.
International Symposium on Non-Photorealistic Animation and Rendering
Quick-VDR: Interactive View-Dependent Rendering of Massive Models 2004.
IEEE Visualization (VIS)
PDF Project Google Scholar Massive Models Simplification Hidden Surface GPGPU
Accelerating Line of Sight Computation Using Graphics Processing Units 2004.
Army Science Conference
PDF Project Google Scholar Hidden Surface GPGPU Massive Models
Vis-Sort: Fast Visibility Ordering of 3-D Geometric Primitives 2004.
PDF Project Google Scholar Collision Detection GPGPU Hidden Surface
Fast Monte Carlo Simulation for Discrete Field Value Estimation using Graphics Hardware 2004.
Fast and Reliable Collision Culling using Graphics Processors 2004.
ACM Symposium on Virtual Reality Software and Technology (VRST)
PDF Project Google Scholar GPGPU Collision Detection Hidden Surface
Haptic Display of Interaction between Textured Models 2004.
IEEE Visualization (VIS)
PDF Project Google Scholar Haptics GPGPU Collision Detection
Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement 2004.
Algorithmic Foundations of Robotics V: Selected Contributions of the Fifth International Workshop on the Algorithmic Foundations of Robotics (WAFR), Springer Tracts in Advanced Robotics (STAR)
Efficient Computation of a Simplified Medial Axis 2003.
ACM Symposium on Solid Modeling and Applications (SMA)
Fast Swept Volume Approximation of Complex Polyhedral Models 2003.
ACM Symposium on Solid Modeling and Applications (SMA)
Interactive Shadow Generation in Complex Environments 2003.
ACM SIGGRAPH
PDF Project Google Scholar GPGPU Hidden Surface Massive Models
Nonlinear Optimization Framework for Image-Based Modeling on Programmable Graphics Hardware 2003.
ACM SIGGRAPH
Interactive View-dependent Rendering with Conservative Occlusion Culling in Complex Environments 2003.
IEEE Visualization (VIS)
PDF Project Google Scholar GPGPU Simplification Hidden Surface
Visual Simulation of Ice Crystal Growth 2003.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
PDF Project Video ColorPlates Google Scholar GPGPU Animation
Closest Point Query Among the Union of Convex Polytopes Using Rasterization Hardware 2002.
Journal of Graphics Tools (JGT)
Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs . 2002.
IEEE Workshop on Commodity Based Visualization Clusters
PDF Project Google Scholar GPGPU Massive Models Hidden Surface
Fast 3D Geometric Proximity Queries between Rigid and Deformable Models Using Graphics Hardware Acce 2002.
Fast and Simple Geometric Proximity Queries Using Graphics Hardware 2001.
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D)
A Voronoi-based Hybrid Motion Planner 2001.
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Randomized Path Planning for a Rigid Body Based on Hardware Accelerated Voronoi Sampling 2000.
Workshop on the Algorithmic Foundations of Robotics (WAFR)
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams 2000.
IEEE International Conference on Robotics and Automation (ICRA)
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware 1999.
ACM SIGGRAPH
Efficient and Reliable Computation with Algebraic Numbers for Geometric Algorithms 1998.