Crowd Behavior
Publications
DensePeds: Pedestrian Tracking in Dense Crowds Using Front-RVO and Sparse Features 2019.
International Conference on Intelligent Robots and Systems (IROS'19)
Preprint Dataset Project Video Google Scholar Machine Learning Crowd Behavior Autonomous Vehicles
Modeling Trajectory-level Behaviors using Time Varying Pedestrian Movement Dynamics 2018.
Collective Dynamics
PDF Google Scholar Crowd Simulation Crowd Behavior Machine Learning Collision Avoidance
Classifying Group Emotions for Socially-Aware Autonomous Vehicle Navigation 2018.
IEEE Conference on Computer Vision and Pattern Recognition Workshops
PDF Google Scholar Autonomous Vehicles Crowd Behavior Robotics
Socially Invisible Navigation for Intelligent Vehicles 2018.
Workshop on Planning, Perception and Navigation for Intelligent Vehicles
PDF Google Scholar Autonomous Vehicles Crowd Simulation Crowd Behavior
Classifying Driver Behaviors for Autonomous Vehicle Navigation 2018.
Workshop on Planning, Perception and Navigation for Intelligent Vehicles
Data-Driven Modeling of Group Entitativity in Virtual Environments 2018.
ACM Symposium on Virtual Reality Software and Technology (VRST)
The Socially Invisible Robot: Navigation in the Social World using Robot Entitativity 2018.
IEEE/RSJ International Conference on Intelligent Robots and Systems
PDF Google Scholar Autonomous Vehicles Crowd Behavior Crowd Simulation HCI
Stable information transfer network facilitates the emergence of collective behavior in bird flocks 2018.
Physical Review E, American Physical Society
Aggressive, Tense, or Shy? Identifying Personality Traits from Crowd Videos 2017.
IJCAI
PDF Project YouTube Google Scholar Crowd Behavior Crowd Simulation
SocioSense: Robot Navigation Amongst Pedestrians with Social and Psychological Constraints 2017.
IROS
PDF Project Google Scholar Crowd Behavior Robotics Crowd Simulation Crowd Tracking
ACMICS: an agent communication model for interacting crowd simulation 2017.
Autonomous Agents and Multi-Agent Systems
F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions 2017.
Presence: Teleoperators and Virtual Environments