Abstract
We present a novel redirected walking controller based on alignment that allows the user to explore large and complex virtual environments, while minimizing the number of collisions with obstacles in the physical environment. Our alignment-based redirection controller, ARC, steers the user such that their proximity to obstacles in the physical environment matches the proximity to obstacles in the virtual environment as closely as possible. To quantify a controller's performance in complex environments, we introduce a new metric, Complexity Ratio (CR), to measure the relative environment complexity and characterize the difference in navigational complexity between the physical and virtual environments. Through extensive simulation-based experiments, we show that ARC significantly outperforms current state-of-the-art controllers in its ability to steer the user on a collision-free path. We also show through quantitative and qualitative measures of performance that our controller is robust in complex environments with many obstacles. Our method is applicable to arbitrary environments and operates without any user input or parameter tweaking, aside from the layout of the environments. We have integrated our algorithm with Oculus Quest head-mounted display and evaluated its performance in environments with varying complexity. Our project website is available at https://gamma.umd.edu/arc/.
Video
Paper
ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments.
Niall L. Williams, Aniket Bera, Dinesh Manocha
@article{williams2021arc,
title={A{R}{C}: Alignment-based {R}edirection {C}ontroller for {R}edirected {W}alking in {C}omplex {E}nvironments},
author={Williams, Niall L and Bera, Aniket and Manocha, Dinesh},
journal={IEEE Transactions on Visualization \& Computer Graphics},
volume={27},
number={05},
pages={2535--2544},
year={2021},
publisher={IEEE Computer Society}
}